Frost Lock

Frost Lock

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Flesh & Blood
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(Arrows can only be played from arsenal and only if you control a bow.)
Ice Fusion (As an additional cost to play Frost Lock, you may reveal an Ice card from your hand.)
Cards and activated abilities cost opposing heroes an additional [1 Resource] this turn.
If Frost Lock was fused, it gains +1 [Power] and "If this hits a hero, until the end of their next turn, they can't pitch or play cards with base cost 0."